<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3681393638161472086</id><updated>2012-01-09T08:33:10.801-08:00</updated><category term='Character Modeling'/><title type='text'>CG Anime</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://cg-anime.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3681393638161472086/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://cg-anime.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Prometheis</name><uri>http://www.blogger.com/profile/11426748575245376603</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='26' src='http://4.bp.blogspot.com/_PNluYMUQdHU/SjTOJv-bgqI/AAAAAAAAAKU/ED8BsBUoM8M/S220/C%2B%2BWallpaper.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>1</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3681393638161472086.post-1758768122581027246</id><published>2012-01-09T08:33:00.000-08:00</published><updated>2012-01-09T08:33:10.808-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Character Modeling'/><title type='text'>My way of modeling 3D Anime Character</title><content type='html'>Hi to all, this is my first post so I'd like to thank anybody who's reading this blog.&lt;br /&gt;Recently I've completed a method I've come up with to model faces that looks like (or better tries to look like :D) the typical japanese-final fantasy-esque-anime character.&lt;br /&gt;My method is based on &lt;b&gt;box modeling &lt;/b&gt;and it doesn't require any blueprint image, instead it uses the grid as a "geometrical" reference just like&lt;i&gt; mangaka &lt;/i&gt;use the classic circle divided in 4 sections (look at the following if you don't know what I mean).&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://4.bp.blogspot.com/-9MM6KOpLIbI/TwsT6bXElkI/AAAAAAAAAa0/QgCWgqmw7dI/s1600/AnimeProp.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/-9MM6KOpLIbI/TwsT6bXElkI/AAAAAAAAAa0/QgCWgqmw7dI/s320/AnimeProp.jpg" width="274" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;First of all I start to model a basic shape starting from a cube:&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-caOwpS6PXEc/TwsUZCmWcDI/AAAAAAAAAa8/ZVc71T6xN64/s1600/StartHead.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-caOwpS6PXEc/TwsUZCmWcDI/AAAAAAAAAa8/ZVc71T6xN64/s320/StartHead.jpg" width="314" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Then I start to model using the grid as a reference.&lt;br /&gt;This is the final result:&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-UhXvlDhmc14/TwsVHojMKMI/AAAAAAAAAbE/3cVDsNYVEiM/s1600/FinalHead.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-UhXvlDhmc14/TwsVHojMKMI/AAAAAAAAAbE/3cVDsNYVEiM/s320/FinalHead.jpg" width="247" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3681393638161472086-1758768122581027246?l=cg-anime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://cg-anime.blogspot.com/feeds/1758768122581027246/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://cg-anime.blogspot.com/2012/01/my-way-of-modeling-3d-anime-character.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3681393638161472086/posts/default/1758768122581027246'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3681393638161472086/posts/default/1758768122581027246'/><link rel='alternate' type='text/html' href='http://cg-anime.blogspot.com/2012/01/my-way-of-modeling-3d-anime-character.html' title='My way of modeling 3D Anime Character'/><author><name>Prometheis</name><uri>http://www.blogger.com/profile/11426748575245376603</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='33' height='26' src='http://4.bp.blogspot.com/_PNluYMUQdHU/SjTOJv-bgqI/AAAAAAAAAKU/ED8BsBUoM8M/S220/C%2B%2BWallpaper.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-9MM6KOpLIbI/TwsT6bXElkI/AAAAAAAAAa0/QgCWgqmw7dI/s72-c/AnimeProp.jpg' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
